Server Wiki



Stormtroper Corps

The stormtrooper corps are a starting point in the server, some choose to stay as stormtrooper and join a different regiment. Never the less after completing training as a cadet in the Imperial Academy you will become a Private and gain more equipment and better amour the further you rank up. Stormtrooper Corps doesn't require any additional training apart from basic training (imperial academy) and potentially officer training further along with the ranking structure. You can not progress above CPL if choosing to join a different primary regiment.

Name Format: ST {rank} {4 numbers} {name}

Lowest: PVT Highest: CMDR

Stormtrooper Combat Medic - Stormtrooper Combat Medic is a brand of stormtroopers that will be given a small amount of medical equipment and medical training to help out the other troopers in battle when medics are not always available. They can not perform surgeries or intense practices but can treat minor wounds and keep people moving on the battlefield.

Stormtrooper Heavy - Stormtrooper Heavys are armed with heavy equipment as well as an increase in armor and health to be in the front lines during battle and help out in intense situations when getting overloaded. This role will require additional experience in target practice and training with heavy weapons such as the Z-6I.

Equipment:
- E-11 Blaster Rifle
- Clearance Level 1
- Thermal Detonator (SGT+)
- Clearance Level 2 (SGT+)
- Impact Grenade (LT+)
- Clearance Level 3 (LT+)
- Stormtrooper Officer Boost (Officer+)
- Clearance Level 4 (VCMDR+)

 

501st Legion

The 501st Legion is the main fighting force of the empire, they specialize in heavy weaponry, shield, and health. The 501st were made to be in the front lines of any battle and be able to achieve the mission objective with ease. The 501st can get up to 250 Armour when regular troopers can not get above 150 and are armed with heavy weapons such as Z6I's and other weapons such as the DLT-19 and E-11T. If you are in to combat this is a great choice for you. Only basic training is required to get a tryout for 501st.

Name Format: 501st {rank} {4 numbers} {name}

Lowest: PVT Highest: CMDR

Regimental Police - The 501st Regimental Police is a small police force that is tasked with arresting anyone who is misbehaving during missions or on base and taking them to the SHOCK to be arrested. They are also given more health and armor but will have to spend time studying the rules of arrest and how to follow procedures correctly.

Fleet Security - Fleet Security is obviously the people who are in charge of guarding a bridge. They will not speak much but in the event, the bridge is attacked they will be the last line of defense. They can also escort the fleet around the base/ship and guard them during missions.

Equipment:
- E-11T Blaster Rifle
- DLT-19 Blaster Rifle
- Deployable Shield
- Thermal Detonator
- Clearance Level 1
- Clearance Level 2 (SGT+)
- Z6I Rotary Cannon (SGT+)
- Clearance Level 3 (LT+)
- Squad Shield (LT+)
- Robot Explosive (LT+)
- Flash Grenade (LT+)
- 501st Officer Boost (Officer+)
- Impact Grenade (Officer+)
- Clearance Level 4 (VCMDR+)

 



Imperial SHOCK

The Imperial SHOCK is a branch of the empire that specializes in being a police force and maintaining order amongst the troopers. They are armed with heavy equipment and can perform arrests on the ship. They are also commonly seen working with a fleet to perform bunk inspections, guarding key personnel, and dealing with captured rebels. To join SHOCK you will need to know basic training, as well as undergo lots of training on how to arrest & how all of the arrest rules take place to avoid mistakes in RP.

Name Format: SHOCK {rank} {4 numbers} {name}

Lowest: TRA Highest: CMDR

SHOCK Riot Trooper - Riot Troopers are troopers armed with heavy defense equipment in order to bring ship and city riots to a halt, they have increased armor and health and heavy shielding to reduce the chance of people breaking through and attacking key imperial areas.

SHOCK Jump Trooper - SHOCK Jump Troopers are armed with a jump pack to allow for easier arrests to take place, this means that criminals can be matched much more easy and combatants such as Bounty Hunters are much easier to capture.

Arrest Reasons:
Trespassing (2 Warnings)
Attempted Murder (Warning if under 75 damage)
Murder Kit Abuse (Warning, Unless using cuffs/binders [doesn't matter if stolen or not])
Loitering (2 Warnings)
Rebel Propaganda Theft (Warning & Person must return the stolen item)
Failure To Comply
Regimental Disrespect
Interfering With Arrest (Warning)
Vandalism (Warning)
Possession Of Drugs / Illegal Substances (Warning & Confiscation)
Distribution of Illegal Substances Kidnapping Assault [Through /me or no damage done] (2 Warnings)
Prison Break
Unauthorized button pressing
Impersonation/Disguising

Equipment:
- E-11 Blaster Rifle
- Stun Rifle (Up to 30s)
- Riot Shield
- Electrostaff FX
- Unarrest Stick
- Stunstick
- Clearance Level 3
- Handheld Scanner
- Grappling Hook
- Imperial Binders (For Arresting)
- SHOCK Handcuffs (For Transporting)
- Stun Grenade (SGT+)
- DLT19 Blaster Rifle (LT+)
- Officer Boost (Officer+)
- Clearance Level 4 (VCMDR+)

 



Imperial Pilots

The Imperial Pilots are the main aerial combat force of the Empire, their job is to fly ships such as the Tie Fighter, Tie Interceptor & Dropships to transport troopers and defend the base / ship from any enemies in the air. Pilots are a great regiment to join if you find enjoyment in space battles & we currently use the LFS flight system with an additional hud component to make flying as fun as it can be. Pilots will also be seen doing Formation Flying which will be thought during training sessions and during tryouts. You will need basic training & may want to practice flying in singleplayer before getting a tryout.

Name Format: Pilot / IP {rank} {4 numbers} {name}
Lowest: PVT Highest: CMDR

Technical Squadron - Technical Squadron members are more focused on being able to repair their own ships rather than return, as a mechanic you will be able to simply land and repair yourself and others ships with fusion cutters & have lots of engineering knowledge with a bonus of extra health and armour.

Elite Squadron - This is for the top 2-3 pilots that do the best at flying in pilots. You will get a nice new paint job on your armour with much better combat-related weapons to support you in non-fighter combat. Finally you will have an increase and health and armour to support you in missions.

Equipment:
- RK3 Blaster Pistol
- E-11 Blaster Rifle
- Oxy Pad (Extended Space Breathing)
- Clearance Level 1
- Clearance Level 2 (SGT+)
- Dual RK3 Blaster Pistols (LT+)
- Clearance Level 3 (LT+)
- Clearance Level 4 (VCMDR+)

 

Imperial Medics

The Imperial Medics are in charge of healing all troopers on the ship/base and during missions. They are given a large amount of equipment to bring people back from being clinically dead as well as do operations to fix problems such as broken bones that troopers have. Bacta equipment is also armed to heal troopers during battle and a large amount of equipment is given in the medbay to support in the healing process. To join medics you will need to study the operations guide and have additional training on how to use the equipment.

Name Format: Medic / MED {rank} {4 numbers} {name}
Lowest: PVT Highest: CMDR

Base Medics - Base Medics are given a more comfortable fleet-like outfit, They are more specialised in doing surgeries and important base work and will rarely be in missions unless of an emergency or a large shortage in medics. They will have additional procedures and potentially more equipment in the future.

Research Division - The Research Division in medics is a group of troopers who specialize in researching various things they have found during missions or around the base, This can be used to make better treatment and new medicines e.t.c, and is mostly RP related. These troopers will commonly be collecting samples during missions.

Equipment:
- DT29 Blaster Pistol
- E-11 Blaster Rifle
- Bacta Injector
- Bacta Grenade
- Disease Scanner
- Handheld Scanner
- Defibrillator
- Clearance Level 1
- Deployable Shield (SGT+)
- Clearance Level 2 (SGT+)
- Armour Kit (LT+)
- Clearance Level 3 (LT+)
- Medical Officer Boost (Officer+)
- Clearance Level 4+ (VCMDR+)

 



Death Troopers

The Death Troopers are an elite force within the empire, they are tasked with protecting key personnel and being a heavily armed squad of troopers during the battle. They have Voice Scramblers to protect their real identity and in some instances will go on private missions to take back hostages, defuse explosives or take out a highly wanted person in the empire.

Name Format: DT {rank} {4 numbers}
Lowest: TRA Highest: CMDR

Grand Admirals Squadron - This squadron is in charge of guarding the Grand Admiral wherever they go, they have much more control over orders and have additional health, armor & salary for working. These are usually limited to two members per.

Directors Squadron - This squadron is in charge of guarding the ISB Director wherever they go, they have much more control over orders and have additional health, armor & salary for working. These are usually limited to two members per.

Equipment:
- E-11D Blaster Rifle
- RK3 Blaster Pistol
- Thermal Detonator
- Electrobaton FX
- Voice Receiver
- Voice Tranciever
- Clearance Level 2
- DLT19X Sniper Rifle (LT+)
- Dual RK3 Blaster Pistols (LT+)
- Clearance Level 3 (LT+)
- Deathtrooper Officer Boost (Officer+)
- DT29 Blaster Pistol (VCMDR+)
- Clearance Level 4 (VCMDR+)

 



Imperial Fleet

The Fleet are in charge of running the ship / base and operations. They will commonly be in command of most missions and have a lot of control. Fleet are not well armoured as they are commonly inside of vehicles or control rooms which is why large amount of guarding is important however they can make arrests similar to ISB and hand them over to SHOCK to arrest.

Name Format: {rank} {name}
Lowest: Crewman Highest: Grand Admiral

Equipment:
- SE14R Blaster Pistol
- Stun Rifle (10s Max Stun)
- Datapad
- Unarrest Stick
- Stunstick
- Electrobaton FX
- Grappling Hook
- Imperial Binders (For Arresting)
- Fleet Handcuffs (For Transporting)
- E10 Blaster Rifle
- Clearance Level 3
- Fleet Officer Boost (Lieutenant+)
- Panic Button (Commodore+)





Imperial Security Bureau

The Imperial Security Bureau is in charge of security and investigations on the ship / base, they are given lots of armor and weaponry to support in missions and are given lots of equipment to help out during activities. ISB also working with Fleet & SHOCK to examine dead bodies, examine footsteps, access CCTV and spy on situations to gain information and detain people for any crimes if involved. This regiment is highly secretive and is also seen working with the Death Troopers frequently.

Name Format: ISB {rank} {name}
Lowest: Trainee Highest: Director

Equipment:
- RK3 Blaster Pistol
- TL14 Blaster Rifle
- ISB Handcuffs (For Transporting)
- Deployable Shield
- Electroblades FX
- Flashlight (Investigations)
- Grappling Hook
- Hidden Camera Placer
- Recon Drone Kit
- Deathtrooper Voice Receiver
- Clearance Level 3
- Dual RK3 Blaster Pistols (Officer+)
- DT29 Blaster Pistol (Director)
- Clearance Level 4 (Director)